How Games Can Be a Centerpiece for Student-Driven Learning

  • May 25, 2017
  • Online

In this edWebinar, Matthew Farber, Ed.D., social studies teacher and game-based learning author, and Steve Isaacs, video game design and development teacher, will discuss how games can create a shared experience for students, much like a field trip. In their game-based learning classrooms, students study games and have opportunities to modify or change them, as well as to design their own. Though educational technology is often viewed as a tool to support learning and not the focal point of instruction, the host will share how games can be the centerpiece of a classroom. Much like studying a novel or analyzing a film, the systems in games can drive instruction around and about it. In this session, Matthew and Steve will:

  • Review concrete examples of games across the curriculum, from humanities to STEM
  • Share free game-design tools and assessment strategies
  • Highlight student choice and voice

This free online event will take place on Thursday, May 25 at 4 p.m. EST. It was designed for educators and librarians working across all content areas in grades 5 to 12 . If you register but are unable to attend, audio and materials will be available after the event and participants will receive a Continuing Education certificate.

Host Organization: EdWeb

Visit the Resource

Skip to content