The ‘Minecraft Effect’? Educators Hope to Move Students From VR Consumption to Creation

By Jeffrey R. Young
April 18, 2017

This short article shares ideas about where the future of augmented and virtual reality (AR/VR) might be heading. Using his observations from presentations and exhibitions at SXSWedu, the author makes the claim that new AR/VR technologies may become more immersive for students, creating classrooms and lessons where students take the lead rather than just “consuming the technology”. He also discusses what the implications might be to the future of learning and to AR/VR catching on more broadly.

This is a good read for anyone interested in learning more about the potential usefulness of AR/VR technologies in classrooms, especially the ways in which students could take an active role.

Source Organization: EdSurge

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